<?php
$GLOBALS['G'] += array(
	'skill_list' => array(
		'farm' => array(
			'soil_research', 'efficient_plant', 'pest_cure'
		),
		'fruit_forest' => array(
			'fruit_tree_plant', 'grow_regulate', 'high_yield'
		),
		'chicken' => array(
			'chicken_environment_improve', 'chicken_efficient_raise', 'chicken_feed'
		),
		'ox' => array(
			'ox_environment_improve', 'ox_efficient_raise', 'ox_feed'
		),
		'sheep' => array(
			'sheep_environment_improve', 'sheep_efficient_raise', 'sheep_feed'
		),
		'ore' => array(
			'ore_resource_explore', 'ore_effect_research', 'ore_resource_plan'
		),
	)
);
$skill_lvl_list = array(
	// 农田部分
	'soil_research' => array(
		'name' => '农田土壤研究',
		// 适应度影响效果,每等级对应的效果值
		'effect' => array(
			1  => 1 ,
			2  => 2 ,
			3  => 3 ,
			4  => 4 ,
			5  => 5 ,
			6  => 6 ,
			7  => 7 ,
			8  => 8 ,
			9  => 9 ,
			10 => 10,
		)
	),
	'efficient_plant' => array(
		'name' => '高效种植',
		// 种植时间缩短,每等级对应的效果值
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	'pest_cure' => array(
		'name' => '病虫防治',
		// 基础产量增加,每等级对应的效果值
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	
	// 果林部分
	'fruit_tree_plant' => array(
		'name' => '果树种植',
		// 初始活力值+,每等级对应的效果值
		'effect' => array(
			1  => 2 ,
			2  => 4 ,
			3  => 6 ,
			4  => 8 ,
			5  => 10,
			6  => 12,
			7  => 14,
			8  => 16,
			9  => 18,
			10 => 20,
		)
	),
	'grow_regulate' => array(
		'name' => '生长调节',
		// 种植时间缩短,每等级对应的效果值
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	'high_yield' => array(
		'name' => '丰产技术',
		// 基础产量增加,每等级对应的效果值
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	// 养殖-鸡部分
	'chicken_environment_improve' => array(
		'name' => '鸡舍环境改善',
		// 饱食度上限增加,每等级对应的效果值
		'effect' => array(
			1  => 50 ,
			2  => 100,
			3  => 150,
			4  => 200,
			5  => 250,
			6  => 300,
			7  => 350,
			8  => 400,
			9  => 450,
			10 => 500,
		)
	),
	'chicken_efficient_raise' => array(
		'name' => '鸡高效养殖',
		// 生产周期缩短3%,每等级对应的效果值
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	'chicken_feed' => array(
		'name' => '鸡饲料营养',
		// 喂食获得心情增加3%,每等级对应的效果值
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	'ox_environment_improve' => array(
		'name' => '牛棚环境改善',
		// 饱食度上限增加,每等级对应的效果值
		'effect' => array(
			1  => 50 ,
			2  => 100,
			3  => 150,
			4  => 200,
			5  => 250,
			6  => 300,
			7  => 350,
			8  => 400,
			9  => 450,
			10 => 500,
		)
	),
	'ox_efficient_raise' => array(
		'name' => '牛高效养殖',
		// 生产周期缩短3%,每等级对应的效果值
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	'ox_feed' => array(
		'name' => '牛饲料营养',
		// 喂食获得心情增加3%,每等级对应的效果值
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	'sheep_environment_improve' => array(
		'name' => '羊圈环境改善',
		// 饱食度上限增加,每等级对应的效果值
		'effect' => array(
			1  => 50 ,
			2  => 100,
			3  => 150,
			4  => 200,
			5  => 250,
			6  => 300,
			7  => 350,
			8  => 400,
			9  => 450,
			10 => 500,
		)
	),
	'sheep_efficient_raise' => array(
		'name' => '羊高效养殖',
		// 生产周期缩短3%,每等级对应的效果值
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	'sheep_feed' => array(
		'name' => '羊饲料营养',
		// 喂食获得心情增加3%,每等级对应的效果值
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	// 采集部分
	'ore_resource_explore' => array(
		'name' => '矿场资源探索',
		// 富足度上限增加5
		'effect' => array(
			1  => 5,
			2  => 10,
			3  => 15,
			4  => 20,
			5  => 25,
			6  => 30,
			7  => 35,
			8  => 40,
			9  => 45,
			10 => 50,
		)
	),
	'ore_effect_research' => array(
		'name' => '采矿效率研究',
		// 采集时间缩短3%
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	'ore_resource_plan' => array(
		'name' => '矿场资源规划',
		// 基础产量增加3%
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	'stone_resource_explore' => array(
		'name' => '采石场资源探索',
		// 富足度上限增加5
		'effect' => array(
			1  => 5,
			2  => 10,
			3  => 15,
			4  => 20,
			5  => 25,
			6  => 30,
			7  => 35,
			8  => 40,
			9  => 45,
			10 => 50,
		)
	),
	'stone_effect_research' => array(
		'name' => '采石效率研究',
		// 采集时间缩短3%
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	'stone_resource_plan' => array(
		'name' => '采石场资源规划',
		// 基础产量增加3%
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	'forest_resource_explore' => array(
		'name' => '林场资源探索',
		// 富足度上限增加5
		'effect' => array(
			1  => 5,
			2  => 10,
			3  => 15,
			4  => 20,
			5  => 25,
			6  => 30,
			7  => 35,
			8  => 40,
			9  => 45,
			10 => 50,
		)
	),
	'forest_effect_research' => array(
		'name' => '伐木效率研究',
		// 采集时间缩短3%
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	'forest_resource_plan' => array(
		'name' => '林场资源规划',
		// 基础产量增加3%
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	'gameland_resource_explore' => array(
		'name' => '狩猎场资源探索',
		// 富足度上限增加5
		'effect' => array(
			1  => 5,
			2  => 10,
			3  => 15,
			4  => 20,
			5  => 25,
			6  => 30,
			7  => 35,
			8  => 40,
			9  => 45,
			10 => 50,
		)
	),
	'gameland_effect_research' => array(
		'name' => '狩猎效率研究',
		// 采集时间缩短3%
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	'gameland_resource_plan' => array(
		'name' => '狩猎场资源规划',
		// 基础产量增加3%
		'effect' => array(
			1  => 3 ,
			2  => 6 ,
			3  => 9 ,
			4  => 12,
			5  => 15,
			6  => 18,
			7  => 21,
			8  => 24,
			9  => 27,
			10 => 30,
		)
	),
	
	
);
$GLOBALS['G']['skill_lvl_list'] = $skill_lvl_list;
unset($skill_lvl_list);








